--- src/Makefile.orig	2006-02-01 23:46:55 UTC
+++ src/Makefile
@@ -16,24 +16,14 @@ OSTYPE := $(shell uname -s)
 # this nice line comes from the linux kernel makefile
 ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
 
-ifneq ($(ARCH),i386)
-ifneq ($(ARCH),axp)
-ifneq ($(ARCH),ppc)
-ifneq ($(ARCH),sparc)
-$(error arch $(ARCH) is currently not supported)
-endif
-endif
-endif
-endif
+BUILD_DEBUG_DIR=debug
+BUILD_RELEASE_DIR=release
 
-BUILD_DEBUG_DIR=debug$(ARCH)
-BUILD_RELEASE_DIR=release$(ARCH)
+CC?=gcc
+BASE_CFLAGS=-Dstricmp=strcasecmp -fcommon
 
-CC=gcc
-BASE_CFLAGS=-Dstricmp=strcasecmp 
-
 RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
-	-fomit-frame-pointer -fexpensive-optimizations
+	-fomit-frame-pointer
 	
 DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe
 
@@ -53,7 +43,7 @@ SHLIBLDFLAGS=-shared
 DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
 DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
 
-TARGETS=$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT)
+TARGETS=$(BUILDDIR)/psychomod/game.$(SHLIBEXT)
 	
 all:
 	@echo
@@ -64,11 +54,11 @@ all:
 	@echo
 debug:
 	@-mkdir -p $(BUILD_DEBUG_DIR)/psychomod
-	$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+	$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
 	
 release:
 	@-mkdir -p $(BUILD_RELEASE_DIR)/psychomod
-	$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
+	$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)"
 	
 targets: $(TARGETS)
 
@@ -124,7 +114,7 @@ GAME_OBJS = \
 	$(BUILDDIR)/p_weapon.o \
 	$(BUILDDIR)/q_shared.o
 
-$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+$(BUILDDIR)/psychomod/game.$(SHLIBEXT) : $(GAME_OBJS)
 	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
 
 $(BUILDDIR)/g_ai.o :        g_ai.c
@@ -282,10 +272,10 @@ $(BUILDDIR)/q_shared.o :    q_shared.c
 clean: clean-debug clean-release
 
 clean-debug:
-	$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+	$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
 
 clean-release:
-	$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
+	$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
 
 clean2:
 	-rm -f $(GAME_OBJS)
