
include_directories("${CMAKE_CURRENT_SOURCE_DIR}")

set(IGC_BUILD__SRC__CISACodeGen_Common
    "${CMAKE_CURRENT_SOURCE_DIR}/AdvCodeMotion.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/AdvMemOpt.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/AnnotateUniformAllocas.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/BlockCoalescing.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CheckInstrTypes.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CISABuilder.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CoalescingEngine.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CodeSinking.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CodeHoisting.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CollectGeometryShaderProperties.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderBase.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ConstantCoalescing.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CShader.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CVariable.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DebugInfo.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DeSSA.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DomainShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DomainShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/EmitVISAPass.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/Emu64OpsPass.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/EstimateFunctionSize.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/FixAddrSpaceCast.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/FixupExtractValuePair.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/FoldKnownWorkGroupSizes.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenCodeGenModule.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenIRLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenSimplification.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderProperties.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HalfPromotion.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/helper.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderClearTessFactors.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/layout.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LdShrink.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LinkTessControlShaderPass.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LiveVars.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LivenessAnalysis.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LoopDCE.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LowerGEPForPrivMem.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LowerGSInterface.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/MemOpt.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/MemOpt2.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/MergeURBWrites.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/messageEncoding.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/OpenCLKernelCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PassTimer.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PatternMatchPass.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PayloadMapping.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PixelShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PixelShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PositionDepAnalysis.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PreRARematFlag.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/RegisterEstimator.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/SimplifyConstant.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PruneUnusedArguments.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PullConstantHeuristics.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PushAnalysis.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ScalarizerCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/RegisterPressureEstimate.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PreRAScheduler.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ResolveGAS.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ResolvePredefinedConstant.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/Simd32Profitability.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/TimeStatsCounter.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/TypeDemote.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/UniformAssumptions.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VariableReuseAnalysis.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/TranslationTable.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VectorPreProcess.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VectorProcess.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VertexShaderCodeGen.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VertexShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderLowering.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/WIAnalysis.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/SLMConstProp.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/POSH_RemoveNonPositionOutput.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CrossPhaseConstProp.cpp"
  )


set(IGC_BUILD__SRC__Compiler_CISACodeGen
    ${IGC_BUILD__SRC__CISACodeGen_Common}
    PARENT_SCOPE
    )

set(IGC_BUILD__HDR__CISACodeGen_Common
    "${CMAKE_CURRENT_SOURCE_DIR}/AdvCodeMotion.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/AdvMemOpt.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/AnnotateUniformAllocas.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/BlockCoalescing.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CheckInstrTypes.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CISABuilder.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CISACodeGen.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/CoalescingEngine.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CodeSinking.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CodeHoisting.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CollectGeometryShaderProperties.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderBase.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ConstantCoalescing.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/CVariable.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DebugInfo.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DeSSA.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DriverInfo.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DomainShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/DomainShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/EmitVISAPass.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/Emu64OpsPass.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/EstimateFunctionSize.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/FixAddrSpaceCast.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/FixupExtractValuePair.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/FoldKnownWorkGroupSizes.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenCodeGenModule.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenIRLowering.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/GenSimplification.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/GeometryShaderProperties.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HalfPromotion.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/helper.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/HullShaderClearTessFactors.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/layout.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LdShrink.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/LinkTessControlShaderPass.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/LiveVars.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LivenessAnalysis.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/RegisterEstimator.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LowerGEPForPrivMem.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/LowerGSInterface.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/MemOpt.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/MemOpt2.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/MergeURBWrites.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/messageEncoding.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/opCode.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/OpenCLKernelCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PassTimer.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PatternMatchPass.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PayloadMapping.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PixelShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PixelShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/Platform.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PositionDepAnalysis.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PreRARematFlag.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/PullConstantHeuristics.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PushAnalysis.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ScalarizerCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/RegisterPressureEstimate.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/PreRAScheduler.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ResolveGAS.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/ResolvePredefinedConstant.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/ShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ShaderUnits.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/Simd32Profitability.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/TimeStatsCounter.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/TranslationTable.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/TypeDemote.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/UniformAssumptions.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VariableReuseAnalysis.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VectorProcess.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VertexShaderCodeGen.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/VertexShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/ComputeShaderLowering.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/WIAnalysis.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/SLMConstProp.hpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/POSH_RemoveNonPositionOutput.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/CrossPhaseConstProp.hpp"
  )


set(IGC_BUILD__HDR__Compiler_CISACodeGen
    ${IGC_BUILD__HDR__CISACodeGen_Common}
    PARENT_SCOPE
    )

igc_sg_register(
    Compiler__CISACodeGen
    "CISACodeGen"
    FILES
      ${IGC_BUILD__SRC__CISACodeGen}
      ${IGC_BUILD__HDR__CISACodeGen}
  )
