##### Order does matter here, since this file should stay compatible with S2

##### Name strings are not translatable by purpose: this way mapmakers can share
##### suggestions without having to worry about the localized name of terrain

[tundra]
name=_"Tundra"
def_resources=water 5
is=green
dither_layer=50

[mountain1]
name=_"Mountain1"
resources=coal, iron, gold, granit
is=mountain
dither_layer=70

[ice_flows]
name=_"Ice flows"
is=water
fps=5
dither_layer=10

[ice_flows2]
name=_"Ice flows2"
is=water
fps=5
dither_layer=20

[ice]
name=_"Ice"
is=dry
#### of course ice is not dry, but this disallows the users, to build on snow. only flags are allowed. ;-)
dither_layer=30

[water]
name=_"Water"
def_resources=fish 4
is=water
fps=8
dither_layer=0

[tundra_taiga]
name=_"Tundra taiga"
def_resources=water 10
is=green
dither_layer=50

[tundra2]
name=_"Tundra2"
def_resources=water 10
is=green
dither_layer=50

[tundra3]
name=_"Tundra3"
def_resources=water 10
is=green
dither_layer=50

[mountain2]
name=_"Mountain2"
resources=coal, iron, gold, granit
is=mountain
dither_layer=70

[mountain3]
name=_"Mountain3"
resources=coal, iron, gold, granit
is=mountain
dither_layer=70

[mountain4]
name=_"Mountain4"
resources=coal, iron, gold, granit
is=mountain
dither_layer=70

[strand]
name=_"Beach"
is=dry
dither_layer=40

[taiga]
name=_"Taiga"
def_resources=water 10
is=green
dither_layer=50

[lava]
name=_"Lava"
is=acid
dither_layer=80

[snow]
name=_"Snow"
def_resources=water 30
is=green
dither_layer=60
